What is a “Distance Model”?
When a character is seen in the distance, too much line complexity will create an over-complicated image. We drop detail to simulate the effect of seeing a character far away. If you’ve managed to notice this already, you’re not just seeing things- it’s quite intentional.
Because the show is animated by hand, we prefer not to scale down a complicated drawing- it becomes unclear and messy. Instead we use a distance model, which is a simplified version of that character.
Also they’re really cute.
Lead Character Designer: Danny Hynes
Character Designer: Colin Howard
Color: Tiffany Ford
Color Assist: Jasmin Lai
Distance Guide: Ian Jones-Quartey